To build our idea, we used the gen~ library of Max MSP in conjunction with the Daisy Seed. We connected a joystick controller to the Daisy, which provided X and Y values to the program. These were then evaluated over time to determine the consistency of the stirring. As the stirring rate remained stable, an internal 'score' value was incremented, which in turn caused the synth's sound to become louder and more harmonically complex. On the contrary, when the stirring became inconsistent, the score value would be decremented, leading to a decrease in the intricacy of the sound.